The UNDEAD World

The Good Guys

Mors and Hawk shouldn’t work. One is bound to order and purpose, the other survives by instinct and unpredictability. But in a world that no longer follows any rules, they find themselves moving in the same direction—searching for answers neither of them can uncover alone.

mors profile
Mors

Mors moves through the world with calm precision, mainly unaffected by fatigue, able to sense where death has been disrupted and drawn instinctively toward what is wrong. Always searching for something he cannot find.

hawk profile
Hawk
Hawk acts on instinct, fearless and impulsive, throwing himself into danger without hesitation and rarely stopping to think—but beneath the attitude, he’s fiercely loyal to those he chooses to stand with.

The UNDEAD World

The dead didn’t come back right. They move, they gather, they fill the spaces the living left behind—but there is nothing behind their eyes. No thought. No presence. Just empty bodies continuing on, as if something has been taken from them.

walker
Walker
The most common of the undead, Walkers drift endlessly through the world with no purpose and no awareness. They simply move, gathering in numbers and filling the silence left behind. Empty in every sense, but deadly nevertheless - they are what remains when something is gone.
runner
Runner

Runners are unstable and unpredictable, moving in sudden bursts of speed that feel wrong against the slow decay of the world. They hunt with a purpose, reacting aggressively to movement, making them far more dangerous than the walkers. Faster, but falling apart just as quickly.

chomper
Chomper

Chompers don’t need speed. Their strength lies in their grip—once they catch hold, they don’t release. Their bite is immediate and relentless, turning close encounters into fatal ones. Slow to approach, but near impossible to escape once they connect.

crawler
Crawler

Crawlers are what’s left when the body can no longer stand they move low and slow, dragging themselves through spaces others can’t reach. Often hidden and easily missed, they become dangerous, overlooked until it’s too late, they strike from below, closing distance in silence. 

bloated
Bloated

Usually found in damp, waterlogged areas, Bloated undead swell and distort as they decay. Slow and unstable, they become most dangerous when disturbed - They don’t need speed or strength - just proximity. When they rupture they turn close encounters into something far more hazardous.

spitter
Spitter
Spitters attack from a distance, projecting a corrosive substance that burns, eating into skin and leaving lasting damage behind. They don’t need to get close to be dangerous, they keep their distance, forcing survivors into the open and making every movement a risk.
boney
Boney

The Bag of Bones are remnants from the earliest days of the outbreak, among the oldest of the undead - stripped of most flesh, yet still moving. Fragile in appearance but unnaturally persistent, they continue long past the point they should have fallen apart.

brute
Brute

Larger, stronger, and far more resilient than the rest, Brutes are built for impact. Their bodies hold together where others fall apart, carrying a weight and force that can break through obstacles. Slow but relentless, when a Brute moves toward you, there’s very little that can stop it.

More about the UNDEAD

The streets are no longer empty. The undead drift through what remains of the world, silent and unchanging, as though time has no meaning to them.

How to survive

Survival in this world is simple—keep moving, stay aware, and never give the dead a reason to notice you. If you want to last out here, trust your instincts.